Monday, March 5, 2012

EDIM 514 Self-Evaluation: Cell Phone Digital Storytelling

I chose to evaluate my Digital Story: I Knew I was going to be an Educator when...  I enjoyed the process of creating this story and using only a cell phone to do it was a challenge to say the least.  I learned to use the tools available to me and explore features of my phone that I never knew existed.  I created the following rubric using Rubistar.  I did not find any rubrics from the readings that I felt addressed the type of project I had created.  Also, I wanted a rubric that I could use with my students at a later time when they create the same project.

My categories were Images, Point of View - Purpose, Economy, Voice - Pacing, and Point of View - Awareness of Audience.  I scored myself an 18/20.  I lost a point for Voice - Pacing as there was one spot where my video clip was a bit long and I had some "dead air".  Other than that, I felt that the story, transitions, soundtrack, voice, pacing, editing and images/video were all chosen with care and created with skill and thought of not only the end product but also the audience's experience in mind.

I am very hard on myself with every project I produce.  I will not submit anything until I have gone over every part many times.  This can be a blessing and a curse as it can be an exhaustive process.  I have created many Digital Storytelling projects and this one is no different; each project is a little piece of yourself - like any good work of Art.
  

Please view my video and leave me a comment based on the following rubric to see if you agree with my self-assessment.  Thank you!

    Digital Storytelling : EDIM 514 Cell Phone Digital Story


    Teacher Name: Mr. Carr Student Name:     ________________________________________
CATEGORY
4
3
2
1
Images
Images create a distinct atmosphere or tone that matches different parts of the story. The images may communicate symbolism and/or metaphors.
Images create an atmosphere or tone that matches some parts of the story. The images may communicate symbolism and/or metaphors.
An attempt was made to use images to create an atmosphere/tone but it needed more work. Image choice is logical.
Little or no attempt to use images to create an appropriate atmosphere/tone.
Point of View - Purpose
Establishes a purpose early on and maintains a clear focus throughout.
Establishes a purpose early on and maintains focus for most of the presentation.
There are a few lapses in focus, but the purpose is fairly clear.
It is difficult to figure out the purpose of the presentation.
Economy
The story is told with exactly the right amount of detail throughout. It does not seem too short nor does it seem too long.
The story composition is typically good, though it seems to drag somewhat OR need slightly more detail in one or two sections.
The story seems to need more editing. It is noticeably too long or too short in more than one section.
The story needs extensive editing. It is too long or too short to be interesting.
Voice - Pacing
The pace (rhythm and voice punctuation) fits the story line and helps the audience really \"get into\" the story.
Occasionally speaks too fast or too slowly for the story line. The pacing (rhythm and voice punctuation) is relatively engaging for the audience.
Tries to use pacing (rhythm and voice punctuation), but it is often noticeable that the pacing does not fit the story line. Audience is not consistently engaged.
No attempt to match the pace of the storytelling to the story line or the audience.
Point of View - Awareness of Audience
Strong awareness of audience in the design. Students can clearly explain why they felt the vocabulary, audio and graphics chosen fit the target audience.
Some awareness of audience in the design. Students can partially explain why they felt the vocabulary, audio and graphics chosen fit the target audience.
Some awareness of audience in the design. Students find it difficult to explain how the vocabulary, audio and graphics chosen fit the target audience.
Limited awareness of the needs and interests of the target audience.

Date Created: Mar 06, 2012 

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